What the *bleep* is IDL doing? Garbage collection
Anonym
In 8.0, automatic garbage collection was introduced to
the IDL language. What it brought was some much needed relief in controlling
the memory used by IDL. Pre IDL 8.0, if you ran:
obj = obj_new('MyIDLObject')
obj = obj_new('MyOtherIDLObject')
Then the first instance of obj was "leaked",
meaning the memory could no longer be accessed by IDL and would be inaccessible
until IDL was restarted. This is especially bad in large applications where
"leaked" memory would slowly consume all the resources of the
machine. With the addition of garbage collection, as soon as the second call
happens, the first object is freed and the memory it used is released back to
IDL. So in IDL 8.4:
IDL> o = obj_new('MyIDLObject') & help,/heap,/brief
Heap Variables:
# Pointer: 0
# Object : 1
# Bytes Heap Memory: 24
IDL> o = obj_new('MyOtherIDLObject') & help,/heap,/brief
Heap Variables:
# Pointer: 0
# Object : 1
# Bytes Heap Memory: 24
However, consider the following example:
p = plot(/test)
p = plot(randomu(seed,100))
If you run these statements, both plot windows will stay
open even though it seems like IDL's garbage collection should have freed the
first instance of p. The reason IDL doesn't free the first instance of p
is because of something called reference counting. In order to perform garbage
collection, IDL needs to know when the user can no longer reference an object.
So if you run:
a = obj_new('MyIDLObject')
b = a
help,/heap
IDL prints:
Heap Variables:
# Pointer: 0
# Object : 1
<ObjHeapVar2> refcount=2
STRUCT = -> MYIDLOBJECT Array[1]
The refcount field tells you how many IDL
variables are pointing to the same object. As soon as the refcount
becomes 0, IDL's garbage collection will free the object.
Side Note: Be very careful using the OBJ_DESTROY method.
If I call OBJ_DESTROY
on b, a will no longer be a valid object. If you want
to free an unnecessary reference to an object, set the variable to either !NULL or 0
to avoid destroying the object for all other references.
Let's get back to the PLOT example. In this
case, IDL is holding the refcount above zero since the window is still
open. Until you close the window, the plot will stay alive. You may be asking
yourself, "well if IDL has the window, how do I get a reference back to it
because I really didn't mean to lose my previous reference". Here is
where GETWINDOWS() and WINDOW(/current) shine. Let's say you ran the following code:
p = plot(/test)
p = plot(randomu(seed,100))
Oops, we didn't want to lose a reference to the
first plot object! To get that reference back: first, click on the window then
run:
w = WINDOW(/current)
Then select the plot inside the window and run:
p1 = w.getselect()
help, p1
P1 PLOT <5168>
The first line snags a reference of the active window. The second line grabs a reference to the plot. Similarly, you can grab a
reference to the plot without having to click anything by using GETWINDOWS():
pwin = GETWINDOWS()
Will return an array of references to all active plot
windows in the order they were created. By indexing into the desired window,
we can grab a reference to the plot by:
tool = pwin[0].gettool()
id = igetid('plot',tool=tool)
obj = tool->getbyidentifier(id)
obj->idlitcomponent::getproperty, _proxy=p1
help, p1
P1 PLOT <5168>
By understanding the lifecycle of IDL objects, you
can better manage the memory IDL uses as well as retrieve objects you might
have thought were lost.