I am trying to use the occurence and coocurrence statistics calculated by envi (texture filters).
As far as I can tell, these methods use the nodata value as if it were simply a valid value. This seems wrong to me. (For example, any window with just one pixel of nodata value=-32767 will have its mean and all other statistics heavily influenced by such a value.)
Can anyone verify this? I'd love any references to why this is the correct thing to do, or alternate strategies for calculating these stats while handling nodata pixels.
Thank you kindly.
-Tracey Marsh
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