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NV5 Geospatial Blog

Each month, NV5 Geospatial posts new blog content across a variety of categories. Browse our latest posts below to learn about important geospatial information or use the search bar to find a specific topic or author. Stay informed of the latest blog posts, events, and technologies by joining our email list!



Monitor, Measure & Mitigate: Integrated Solutions for Geohazard Risk

Monitor, Measure & Mitigate: Integrated Solutions for Geohazard Risk

9/8/2025

Geohazards such as slope instability, erosion, settlement, or seepage pose ongoing risks to critical infrastructure. Roads, railways, pipelines, and utility corridors are especially vulnerable to these natural and human-influenced processes, which can evolve silently until sudden failure occurs. Traditional ground surveys provide only periodic... Read More >

Geo Sessions 2025: Geospatial Vision Beyond the Map

Geo Sessions 2025: Geospatial Vision Beyond the Map

8/5/2025

Lidar, SAR, and Spectral: Geospatial Innovation on the Horizon Last year, Geo Sessions brought together over 5,300 registrants from 159 countries, with attendees representing education, government agencies, consulting, and top geospatial companies like Esri, NOAA, Airbus, Planet, and USGS. At this year's Geo Sessions, NV5 is... Read More >

Not All Supernovae Are Created Equal: Rethinking the Universe’s Measuring Tools

Not All Supernovae Are Created Equal: Rethinking the Universe’s Measuring Tools

6/3/2025

Rethinking the Reliability of Type 1a Supernovae   How do astronomers measure the universe? It all starts with distance. From gauging the size of a galaxy to calculating how fast the universe is expanding, measuring cosmic distances is essential to understanding everything in the sky. For nearby stars, astronomers use... Read More >

Using LLMs To Research Remote Sensing Software: Helpful, but Incomplete

Using LLMs To Research Remote Sensing Software: Helpful, but Incomplete

5/26/2025

Whether you’re new to remote sensing or a seasoned expert, there is no doubt that large language models (LLMs) like OpenAI’s ChatGPT or Google’s Gemini can be incredibly useful in many aspects of research. From exploring the electromagnetic spectrum to creating object detection models using the latest deep learning... Read More >

From Image to Insight: How GEOINT Automation Is Changing the Speed of Decision-Making

From Image to Insight: How GEOINT Automation Is Changing the Speed of Decision-Making

4/28/2025

When every second counts, the ability to process geospatial data rapidly and accurately isn’t just helpful, it’s critical. Geospatial Intelligence (GEOINT) has always played a pivotal role in defense, security, and disaster response. But in high-tempo operations, traditional workflows are no longer fast enough. Analysts are... Read More >

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Using a hash as a widget state variable

Anonym

The design pattern of a state variable in (procedural) IDL widget programming is used to communicate information from a widget creation routine to event handlers and other helpers. A state variable is typically implemented as a structure or as a pointer to a structure. Though both of these techniques work well, I’d like to show that a hash provides another option, one that I think is easier to use and, in my opinion, results in more elegant code. To demonstrate this technique, I’ve included below two code blocks from the program EARTH3, which I’ve used in recent Application Development with IDL I classes. EARTH3 is a simple widget program, with only a top-level base and a draw widget. It makes an interactive view of the Earth that's based on the Raven Maps One World poster. I’d like to solely focus on its use of a hash as a state variable. Here’s the block in EARTH3 where the state variable is defined (line numbers refer to the source code downloaded from the link above):

 170   state = hash() 171   state['owindow'] = owindow 172   state['oearthview'] = oearthview 173   state['oearth'] = oearth 174   state['otrack'] = trackball([xsize,ysize]/2.0, xsize/2.0) 175   state['pad'] = pad 176   state['scale'] = scale 177   widget_control, wtop, set_uvalue=state

I chose to start with an empty hash and then append items in subsequent statements. Though this is a little more verbose, I also think it’s cleaner and easier to read. The variables owindow, oearthview, etc. were defined earlier in the program. The hash keys use the variable names as a mnemonic. In line 177, the state variable is copied into the user value of the top-level base widget. Since a hash is an object, copying this reference consumes a negligible amount of memory. Now let’s look at an event handler to see how the state variable is used. Here’s the event handler for the top-level base in EARTH3:

 25 pro earth3_resize_event, event 26    compile_opt idl2 27 28    ; Get the state variable from the top-level base. 29    widget_control, event.top, get_uvalue=state 30 31    ; Set new sizes for the draw widget & apply them. 32    newx = (event.x - 2*state['pad']) > 100 33    newy = (event.y - 2*state['pad']) > 100 34    wdraw = widget_info(event.top, find_by_uname='wdraw') 35    widget_control, wdraw, xsize=newx, ysize=newy 36 37    ; Reset the trackball using the current size of the draw widget. 38    state['otrack'].reset, [newx,newy]/2.0, (newx > newy)/2.0 39 40    ; Reset the aspect ratio of the view. 41    state['oearthview'].setviewvolume, state['owindow'], scale=state['scale'] 42 43    ; Repaint the window. 44    state['owindow'].draw, state['oearthview'] 45 end 

Event handlers are called from XMANAGER. While the only parameter that enters an event handler is the event structure, it contains the top-level base widget identifier, from which we can retrieve the reference to the state variable. This is done in line 29. The state variable is then used several times in the body of this event handler. The feature that appeals to me about using a hash as a state variable is the syntax used for accessing its contents: it’s the same syntax I used above in lines 171-176 in setting up the state variable. There’s also no confusing dereferencing operation needed when using a pointer as the state variable. Though I don’t show it here, a hash is particularly useful when an item in the state variable changes size, like, e.g., an image; there’s no double pointer deference like this: *(*pstate).image = new_image. You can also easily add and remove items from a hash. Though possible, this isn't easy to do with a structure. Using a hash as a state variable isn’t necessarily better than using a structure or a pointer to a structure. It’s merely another option, one that I find appealing. I’ll close with a gratuitous screenshot of the EARTH3 interface from the Windows side of my laptop:

A screenshot of the EARTH3 widget interface

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