ROT_3D Name
ROT_3D Purpose
Rotate 3-d coordinate system. Category
Calling Sequence
rot_3d, axis, x1, y1, z1, ang, x2, y2, z2
Inputs
axis=Axis number to rotate about: 1=X, 2=Y, 3=Z. in
x1, y1, z1 = arrays of original x,y,z vector comp. in
ang = rotation angle in radians. in
Keyword Parameters
Keywords
/DEGREES means angle is in degrees, else radians.
Outputs
x2, y2, z2 = arrays of new x,y,z vector components. out
Common Blocks
Notes
Note: Right-hand rule is used: Point thumb along +axis.
Fingers curl in vector rotation direction (for +ang).
This is for coordinate system rotation. To rotate the
vectors in a fixed coord. system use the left hand rule.
Modification History
R. Sterner. 28 Jan, 1987.
6 May, 1988 --- modified to work with any shape arrays.
R. Sterner, 6 Nov, 1989 --- converted to SUN.
RES 13 Feb, 1991 --- added /degrees.
Johns Hopkins University Applied Physics Laboratory.
Copyright (C) 1987, Johns Hopkins University/Applied Physics Laboratory
This software may be used, copied, or redistributed as long as it is not
sold and this copyright notice is reproduced on each copy made. This
routine is provided as is without any express or implied warranties
whatsoever. Other limitations apply as described in the file disclaimer.txt.