A volume object represents a mapping from a three-dimensional array of data to a three-dimensional array of voxel colors, which, when drawn, are projected to two dimensions.
An IDLgrVolume object is an atomic graphic object; it is one of the basic drawable elements of the IDL Object Graphics system, and it is not a container for other objects.
Creating a Volume Object
A volume object contains a three dimensional data array of voxel values and a set of rendering attributes. The voxel array is mapped to colors and opacity values through a set of lookup tables in the volume object. Several rendering methods are provided to draw the volume to a destination.
To create a volume object, create a three dimensional array of voxels and pass them to the IDLgrVolume::Init method. Voxel arrays must be of BYTE type. For example, the following code will create a simple volume data set and create a volume object which uses it:
data = BYTARR(64,64,64, /NOZERO)
FOR i=0,63 DO data[*,i,0:i] = i*2
data[5:15, 5:15, 5:55] = 128
data[45:55, 45:55, 5:15] = 255
myvolume = OBJ_NEW('IDLgrVolume', data)
XOBJVIEW, myvolume
The volume contains a shaded prism along with two brighter cubes (one located within the prism).
Superclasses
IDLitComponent
Creation
See IDLgrVolume::Init.
Properties
Objects of this class have the following properties. See IDLgrVolume Properties for details on individual properties.
In addition, objects of this class inherit the properties of all superclasses of this class.
Methods
This class has the following methods:
In addition, this class inherits the methods of its superclasses (if any).
Version History
5.0 |
Introduced |
5.6 |
Added CLIP_PLANES keyword
|
6.0 |
Deprecated CUTTING_PLANES property
|
6.1 |
Added ALPHA_CHANNEL property
|
6.2 |
Removed NO_COPY property and documented as a keyword on IDLgrVolume::Init and IDLgrVolume::SetProperty
|
6.4 |
Added SHADER property
|