A pattern object describes which pixels are filled and which are left blank when an area is filled. Pattern objects are used by setting the FILL_PATTERN property of a polygon object equal to the object reference of the pattern object.
            Superclasses
            None
            Creation
            See IDLgrPattern::Init.
            Properties
            Objects of this class have the following properties. See IDLgrPattern Properties for details on individual properties.
            
            Methods
            This class has this following methods:
             
            In addition, this class inherits the methods of its superclasses (if any).
            Version History
            
                
                                 
                    
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                             5.0                           | 
                        
                             Introduced                           | 
                    
                     
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                             6.2                           | 
                        
                             Added UVALUE and NAME properties 
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