A pattern object describes which pixels are filled and which are left blank when an area is filled. Pattern objects are used by setting the FILL_PATTERN property of a polygon object equal to the object reference of the pattern object.

Superclasses


None

Creation


See IDLgrPattern::Init.

Properties


Objects of this class have the following properties. See IDLgrPattern Properties for details on individual properties.

Methods


This class has this following methods:

In addition, this class inherits the methods of its superclasses (if any).

Version History


5.0

Introduced

6.2

Added UVALUE and NAME properties