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IDLgrFilterChain
| Executes a sequence of image filtering shader objects according to their container order. |
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IDLgrFilterChain Properties
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IDLgrFilterChain::Cleanup
| Performs all cleanup on the object. |
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IDLgrFilterChain::GetProperty
| Retrieves the value of a property or group of properties for the object. |
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IDLgrFilterChain::Init
| Initializes the object. |
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IDLgrFilterChain::SetProperty
| Sets the value of a property or group of properties for the object. |
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IDLgrShader
| Provides access to the hardware-based processing power available on some modern graphics cards. |
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IDLgrShader Properties
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IDLgrShader::Cleanup
| Performs all cleanup on the object. |
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IDLgrShader::Filter
| Provides a way to implement a software-based fallback for an image filtering shader program when the graphics card hardware does not support shading language. |
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IDLgrShader::GetProperty
| Retrieves the value of a property or group of properties for the object. |
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IDLgrShader::GetUniformVariable
| Returns the value of a named uniform variable. |
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IDLgrShader::Init
| Initializes the object. |
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IDLgrShader::SetProperty
| Sets the value of a property or group of properties for the object. |
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IDLgrShader::SetUniformVariable
| Assigns a value to a named uniform variable. |
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IDLgrShaderBytscl
| Lets you quickly perform a BYTSCL operation on the image data. |
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IDLgrShaderBytscl Properties
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IDLgrShaderBytscl::Cleanup
| Performs all cleanup on the object. |
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IDLgrShaderBytscl::GetProperty
| Retrieves the value of a property or group of properties for the object. |
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IDLgrShaderBytscl::Init
| Initializes the object. |
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IDLgrShaderBytscl::SetProperty
| Sets the value of a property or group of properties for the object. |
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IDLgrShaderConvol3
| Performs general 3x3 convolution operations. |
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IDLgrShaderConvol3 Properties
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IDLgrShaderConvol3::Cleanup
| Performs all cleanup on the object. |
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IDLgrShaderConvol3::GetProperty
| Retrieves the value of a property or group of properties for the object. |